depth of weathering zone (used for statics correction to seismic reflection data)
depth bedrock
depth of groundwater table
depth of basement
depth of Moho
depth of any faster unit

For our purposes, assume flat (not necessarily horizontal), homogeneous layers. In order to get a head wave, V2>V1!

The critical angle is the incident angle where the head wave begins:

Refracted angle into one layer becomes incident angle into next layer:



so velocities gotten from reciprocal of the slopes of the direct and refracted segments, and depth gotten from reflected time intercept (or cross-over distance). However, often only first arrivals are recorded:


Alternatively, in terms of Ti2, the intercept time from the second travel-time segment,



where the depth to the lower interface is the sum of z1 and z2, where z1 is computed by the single-layer formula above.
Example of ambiguity problem: Shooting up-dip gives apparent velocity that is too fast; vice-versa. VA, up-dip velocity, is too fast (shallow slope), VB, down-dip velocity is too slow (steeper dip). Note that, without reversing the profile, could not distinguish from horizontal case. Note also the total travel-time from end to end is same in either direction: reciprocity theorem.
never get a refracted head-wave from a slow layer underlying a fast layer
eventually get head-wave when faster layer (V>V1) encountered: e.g., V2<V1<V3

The travel time curve will look like this (another example of ambiguity):


